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Sibling's Adventure

Type of project
Role

Video Game

Character designer - UI artist - Concept artist - 3D artist

Duration / Date

2 year / since September 2023

Location

Remote work

Play as a brother or sister, fans of role-playing games that put their rivalry at the heart of the game. Your goal is to reach the end of the game, while your sibling's role will be to prevent you from doing so by placing obstacles in your path.

Sibling's Adventure is a single-player rogue like game based on RPGs mecanics.

IMG_0275.png
IMG_0275.png

Character Design

Main Character

moodboard_character.png

The main characters are a brother and a sister : the player can chose them at the beginning of the game. 

All the characters in the game are pawns. The player moves their character as if on a board game.
The characters are dressed in pieces of fabric, modelling clay and cardboard that the children find around them. 

Moodboard

character_classes01.png
character_01.png

Enemies

​In the game, there are many enemies, you have to fight to go at the next case or the next biomes.

ennemi.png

Early concepts of enemies

sac_taquin.png

> We wanted an enemy a bit silly, who is trapped in a bag. I started by trying to make a bin bag, but it turned into a picnic bag as I researched further.

meduse_charmeuse.png

> After that, we wanted to continue finding basic enemies, so I worked on a kind of blob. I had the idea of working on the shape of a luminescent jellyfish. 

boss_dragon.png

> To complete a level, you have to defeat a boss. The first boss I wanted to work on was the Dragon boss. It's a soft toy that the characters in the game are particularly fond of. Through this character, I had to successfully convey the childish and silly aspect of a soft toy for children.

Environment

The environment is designed as if children had made the assets themselves, using modelling clay, cardboard, paper, papier-mâché, etc. Everything that children use to have fun but also to develop their senses. 

environnement_moodboard.png

Moodboard

environnement_concept.png
environnement_case.png

> The player moves across squares like in a board game to reach his goal, which is the final boss of the level. So here is some concept of how looks like a squares in the game.

User Interface

Menu

The main menu take place in the children's bedroom, so every elements of the menu are put on element of the room.

menu_chambre.png
menu_table.png
menu_chambre_fini.png

3D Model

Character

sac_taquin_3d.png

> 3D Model of Sac Taquin

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